July, 2001
Interview by
Rosanne Alstatt
RA: In your installation at the Edith Russ Site for
Media Art, you combine virtual bodies from the Internet with recordings of the
performance „notime: cellular trans_actions" taking place on opening
night. What is the connection between the bodies and the phone?
VV: I'm interested in examining how technology
contributes to the fragmentation of our identities in our daily lives. Computer
technology holds a promise that it will save us time, but it actually has made
us more busy than ever by extending our communication networks beyond what we
can handle biologically. Cell phones are the first sign of ubiquitous
computing, away from the screen. In my opinion, cell communication networks are
very much contributing to a shift in our perception of public / private space
and time. In our daily lives, they help us enact what I call ‘ready-made’
performances. In fact, I see my role here as the context provider -- audience members are performing.
This idea was inspired by observing people every day,
of all walks of life, talking on their phones in public spaces – some are very
animated, almost dancing, some are more shy – they crouch and whisper in public
spaces. I started thinking of it as a collective Net performance and wanted to
make this obvious by enacting it in a cultural space. The connection between
the bodies and the phone is the move away from the screen… Plus, telephones
have an amazing history -- just think
of Alexander Graham Bell --he actually developed them to talk to the dead.
RA: I'll have to show you the interview with Kristin
Lucas, she also talks about ghosts and technology. It's odd how the avatar in
electronic space also conjurs up thoughts of the supernatural.
VV: To me, the avatar in cyberspace represents a
strange interplay of utopianism on the one hand and right wing entrepreneurism,
mixed up with esoteric spiritualism, on the other. New Age religion operates in
tandem with networking technologies and "organic" corporate
structures--the new "cool" companies that are emerging all over the
high tech industry map. Agents and avatars are closely linked to our ideals of
immortality, which is related to the idea of ghosts. The avatar can assume a
representation that is ageless, the agent can make it function autonomously,
beyond our life span.
I did a lot of research on the concept of the avatar,
and the descent, from a very complex hierarchical hindu idea of the concept, to
the simplified online persona that is marketed. My interest is to redefine this
concept once again, by moving it away from replication of the physical
representation, to a visualization of an information space that connects to our
physical being via the ‘radio’ from another space and time…I am interested in
playing with the idea of having the sound generated from the conversations
mediated by cellular technology. I wish I could follow the trajectory of the
voice data being bounced via satellites, between people…
VV: With cell phones, you now have access to another
realm at another time. You have multiple identities going on. You are able to
engage many levels of communication at all times. Having ready access is what
causes this. If people feel a little insecure in their current social
environment they have the option of calling someone on the phone. It's
comforting. That, of course, was always the case, but now it's accessible at
any moment. Also, it is very advanced satellite technology that is very user
friendly and low tech at the same time.
RA: It's the „reach out and touch someone" effect,
except nobody seems to have noticed that there's no actual touching going on.
VV: In a way, cell phones are much closer to people
than the web that is screen based. This is somehow considered ‘virtual’, while
the cell phones, equally networked and digital, are not. This liberates us from
the separation of the 'virtual' and the 'real', the body / mind separation that
plagues the western mind. And, I like the fact that they are really are radios
and the conversations can be very easily streamed on the Net.
For quite awhile I have been fascinated with the
shift from centralized to decentralized networks, whether social, political or
personal. The Internet, along with wireless technologies, have certainly
accelerating this process. Cell phone technologies helps actually enact this
shift in our social environment and it is fascinating to see how the
technological shift translates to social behaviour. Until now, the phone was
centrally located in the city or in your house, and it was analogue. In public
spaces there were phones booths and an established etiquette
as to when it is appropriate to talk. With the shift
to digital technologies, everything is getting decentralized and this is clear
when watching the cellular technology in action. How it impacts out own
self-centered approach to our selves is really the question...
Ra: I wonder if that's cultural? Here in Germany
there certainly is an etiquette evolving. If I pick up the phone in my car,
everyone around me immediately starts honking to let me know they don't like
it. And almost nobody talk on the phone in restaurants anymore.
VV: New
etiquettes are slowly emerging everywhere, just as e-mail netiquetes have. Our
voice networks have moved form centralized, analogue stations, to decentralized,
digital and cellular technologies. There is also a shift from the perceived
centralized, 'me' identity, to a collective identity. The way this translates
in my work is to engage the performative action from the audience while I give
a talk about notime.
I am also very interested in seeing how the cultural
difference emerges with these technological shifts. I plan to start developing
a database of video streams from performances in various cultural spaces and
geographic locations. I want to see how audience behavior changes the
performance, and what kind of interactions take place in various environments.
For instance, it is well known that social etiquettes are entirely unique in a
place like Japan. My role would become really strange in that setting…And, of
course, the language will always be native to the particular space, so in many
instances I will not even understand what the conversations are. Typically, I
would speak in English and foreign audiences would barely understand what I am
saying…
RA: Here you are referring to the plan of
incorporating audience members who are called on their cell phones during your
talk at the opening and
videotaping their conversations (while also
projecting them live). I like the fact this necessarily integrates the local
context. Yes, being international is necessary in today's art world, but you
can't forget your home base.
VV: My work is based on the Net, but when I am
invited to work in a physical space, I try to engage the specificity of that
particular context. In the past I have exhibited 'bodies' that are generally
behind the scenes, such as curators, sponsors and helpers. This localizes the
project and comments on the cultural space that I am working in at the moment.
I decided to do the same here and have you and people you invite become my
collaborators to create content for the show.
I believe that my work on the net has completely
changed my process and thinking about audience interaction and that I bring
that into the physical space. Audience feedback and participation is an
essential part of developing the piece. I am not interested in delivering
‘finished’ work that does not allow some kind of intervention from the
audience.
As for integrating the phones, I love the tension
that the phone creates. Think of movies where the phone creates a shift of
scene when one person calls another or the phone is picked up, there is a shift
in the narrative. Phones really are used as a structuring element.
For this particular space, the conversations will be
mediated by the cell phone, amplifies and eventually streamed. I will honor the
theme of the show and ask people you choose to speak to people they choose,
publicly, about avatars and others. In addition to the 'planned' performative
aspect, I ask everyone to have their cell phones on, and in a Cageian fashion,
introduce chance. Every environment that this is enacted in will be very
different from the next, even in the same city. This will be the basis for an
online database of conversations.
RA: I also think it's interesting that just about
everybody I know could participate since almost everyone has a cell phone.
VV: Cell phones are soon going to be much larger in
numbers of users than computers. It doesn’t require any kind of expertise to be
connected. But, there is also the underlying sense of danger from the
radiation. Yet, we can’t help ourselves. We are ultimately social animals and
the urge to be available and connected is too strong.
RA: I read a Canadian study that said it doesn't do
anything to you. Maybe it's all just paranoia.
VV: Maybe.
Some say that there is no danger of a greehouse effects too. I guess it all
depends on the interests behind the messages that are given to the public. I
read an article in Scientific American about a study that claims that there is
definite danger to the brain from overexposure. They followed a cell phone user
and showed on the MRI that the area around the ear started to actually change
color. I also heard of case of a doctor who constantly wore a cell phone
because he was on call and he ended up with serious heart problems. I am not on
a mission to warn people, but I believe that there is some sort of a risk for
our collective health. Perhaps we are all turning into mutants.
RA: Aha, so we are all turning into cyborgs on some
level.
VV: Yes, and
it is much less science fiction than we imagine. Another thing that I find
fascinating is the way cell phone technology works -- it is designed to work in
a hexagon system. Cities are split up into hexagons and each point is a node in
the network that switches, thus allowing multiple users to talk at the same
time. It looks very much like a beehive. It is designed in this manner for
efficiency, not because the engineers intentionally based their design on natural
systems. It is interesting that when you go for efficiency, you come back to a
system that resembles shapes found repeatedly in nature -- heaxogons, spirals,
tetrahedrons... Maybe our move into cyborg existence actually brings us closer
to nature than when we were ‘natural’... life is full of paradoxes!
RA: This reminds me of the work in the 60s and 70s
with Kenneth Snelson and Bucky Fuller
who were making models for atoms, patenting them and integrating the structures
into architecture and sculpture. But maybe that's something for another
conversation.
VV: No, actually it is very relevant, because the
geometric forms that the notime bodies or avatars are reduced to, are based on
tensegrity systems that were developed by Snelson and Fuller. The programmer
who developed the software called fluidiom is Gerald de Jong who lives and
works in Holland. Our collaboration really developed on the Net. We came to a
very similar conclusion from very different perspectives -- if these shapes
work in Snelson's scultpures and Fuller's domes, and are found in molecular
structures, such as the c60 carbon (called Buckyballs), why wouldn't this work
in information architectures?
RA: Could you tell me a littlle more about the
background of the project?
VV: I've been working for some time on representation
of our identities on the Internet. When I did “Bodies Inc." I really was
responding to people in the earlier project called “Virtual Concrete"
where I asked people to imagine their and order their online body. At the time,
I never intended to visualize these bodies because it was a conceptual piece.
What really threw me off was people's demand to see the bodies they had
described. I started questioning this need to visualize your alter identity and
was at an absolute creative impasse. I
felt that compelled to respond, but was
also sensitive to the problem of physical representation. Finally, to make the
long story short, I decided to deal with this by using a corporate model where
the bodies are incorporated into the project. This was really a tongue in cheek
response to the utopic ideals for the Internet that were being promoted at the
time.
When people started asking for community, I once
again entered a creative impasse. Community? What does that mean? People don’t
have time for their own lives, let alone for a community. Plus, the most
interesting community to me is people who have no time. So, I decided that it
would be best to start creating a database of people with no time, and that
their bodies would be represented by these tensile structures that carry
information and evolve independent of the persona’s presence. So, the avatar
would assume an autonomous life and this would give us more time, right?
I then started thinking about how people represent spaces
on the Net. It really is about putting things in an information space without
gravity and other demands for light etc. The challenge is to shift the
perception of ourselves in that space as information personas, as data bodies,
without dehumanizing us. If that is at all possible is the challenge of the
notime project.
RA: Do you really think there is a dehumanization?
VV: Yes, there is definitely a lot of dehumanization
at work, but I do not feel pesimistic about it in the long run. The Internet is
something that was invented for machines to talk to each other -- it was
conceived as a network of machines, not of people. If you talk to the inventors
and pioneers, which I have had the opportunity to do, they are shocked at its
current application. Metaphorically I see how technology is humanized or
dehumanized by imaging technology as concrete, and little spurts of grass,
people, popping out in between the cracks. Eventually the earth, the moisture
and the grass crack and start reconfiguring the concrete. I believe that you
can't really hold back the human quality. Technology has historically been used
in ways that it was not meant to, it is many times absorbed and reappropriated.
There are too many of us, and there is going to be many, many more with the
population boom, so it will be more and more difficult to repress humanity.
RA: Repressed, no, but maybe ordered and thus more
easily controlled. Who knows what the future will bring?
VV: Our planet is mapped, we have explored every
little bit of it. Our bodies are also mapped -- genetically mapped and with
nanotechnology, we will have gene splicing, chip implanting, roving cameras in
our bodies. This is a really interesting time because we can't predict where
it's going. It's as if it is 1900, electricity was just invented and people are
predicting where they will be a hundred years later. We are in the same place
with all the emerging technologies. The best we can do is to embrace the change
and work with it. It may sound like science fiction, but it quickly turns into
reality. Perhaps the turnover is faster...
RA: The difference is that then, it was science
fiction with the emphasis on fiction. Today, the emphasis is on science. People
look to literature and the arts for direction as to where all this can go and
immediately believe that anything is possible. It's almost like there is no
fiction anymore. People very readily believe that all their techno-dreams will
come true.
VV: I also think we live in a science culture. I see
it happening everywhere and this will have a huge impact on the role of the
arts if it hasn't already. Artists and humanists take on the role of
interpreters and raise questions about what science is doing.
RA: Are your virtual bodies and cell phone
performances really raising questions or embracing technology? I'd like to know
if you think your avatars play a role in all this.
VV: I hope
that I am doing both, even if that is perceived as contradictory. I embrace
technology, but as an artist take liberties to break it, redesign it, and
question the role it plays in our lives. The projects I develop are meant to
engage the audience in this process and create a dialogue. None of us have the
answers, but we can all ask questions and not simply accept any new technology that
is marketed to us. Avatars and cell phones are the mediations that allow this
to happen in a creative, playful way. They help to create the context for the
interaction.