History is not usually what
has happened. History is what some people have thought to be
significant.
Idries Shah, Reflections
(1978)
Writing about the past these days is a harrowing activity.
Constant battles are maintained over what is considered true.
The history of aesthetics is no exception. The history of
aesthetics has only recently undergone challenges to its
traditions of universality and a disinterested state of
contemplative attention to the object. New media has been
brewing in these recent contentious environments. Though new
media is a relative newcomer to the world of aesthetic
involvement, in its complexities you will find the triple
espresso of contested aesthetic variations.
Talking about new media as a stable and organized hierarchy
of cooperating mediums and disciplines, each contributing an
equal and well-documented aesthetic, is decidedly unhelpful.
Contributions to what is now referred to as new media have
come from the arts, including the visual arts, design,
architecture, dance, performance, and literature. These
innovations have been intricately linked with and dependent on
computer science, engineering, and science research. Ecology,
education, health, cultural industries, social sciences,
humanities, communications, and information media have
extended the scope of their interests through digital media.
New media's eclectic transdisciplinarity threaded loosely
together by digital ubiquity are both its best and most
problematic attributes.
Published in the last year or two, a number of new media
histories document and comment on the intricacies of new
media, both in its historical formation and in its aesthetic
underpinnings. The most popular of these are Lev Manovich's
The Language of New Media, Stephen Wilson's
Information Arts, Oliver Grau's Virtual Art: From
Illusion to Immersion, and editors Noah Wardrip-Fruin's
and Nick Montfort's The New Media Reader.
All published by MIT Press, their concerns are primarily
historical and formal, though Stephen Wilson's mammoth book
does a superb job of covering that most central aspect of new
media: its implicit reliance on contemporary science and
technology research. Wilson includes a surprising range of
artists who are helping to shape the medium and his book comes
closest to engaging some of my concerns below. Another book I
have long been anticipating is artist and editor Judy
Malloy's, Women, Art, and Technology due out in
October of this year.
As the opening quote to this essay suggests, however, what
is recorded as history depends on who thought
what was significant. Several of the histories
mentioned above touch upon the contributions of critical,
cultural theory and postmodern perspectives in the formation
of a new media aesthetic. And yet, a number of seminal
contributors to the field have developed their vision of
possibilities for the new medium out of goals aligned with
ethical, ecological, and feminist aesthetics.
Which brings us to the crux of this short essay. The
significance of women's involvement with this medium, while
being noted, is often underplayed or misapprehended. Having
been a participant in new media over the last twelve years or
so, I look at these recent histories from my own particular
viewpoint and marvel at the difference in perceptions of the
same experiences. While most of the histories noted above
touch upon various women involved in the forming of new media,
none emphasize the impact ethical, ecological and feminist
goals have played in the forming of a new media aesthetic.
Despite the current conflation of the medium with corporate
science and industry goals, there have been and continue to be
strong ethical drives issuing from ecological and feminist
viewpoints in the forming of the aesthetics of new media.
Though individually each artist or thinker has brought a
uniquely personal viewpoint, a number of women working in the
medium from the late eighties to the present have been working
in a subversive mode. They have questioned research agendas,
traditional aesthetics and the contexts and consequences of
their involvement. As a result, they have offered alternatives
that have changed the possibilities of this new medium.
Brenda Laurel and Char Davies are the best known and most
often mentioned women in discussions about new media. Their
pioneering work in virtual environments has had enormous
influence on the development of, not only virtual environment
technologies, but on computer interactive interface design in
general. In addition, however, their outspoken and eloquent
discourse, both in print and in presentations, has continued
to be a much needed critique of the established goals of
technological development. In their work, one finds not only
alternative content, but also innovative interactive
interfaces.
These interfaces were based, unlike the more traditional
interfaces, on the participant's own physical bodily
sensations. For Davies, the values guiding these aesthetic
practices are specifically aimed at resisting the "biological,
ecological, and spiritual impoverishment of our age".
Laurel has been aware from the beginning of her work with
technology that the aesthetic choices made in designing human
computer interfaces and the information they offer have
ethico-political implications. She continues to stand by these
principles in her newest book Utopian
Entrepreneur:
Stories, movies, videogames and websites don't have
to be about values to have a profound influence on values.
Values are everywhere, embedded in every aspect of our
culture and lurking in the very natures of our media and
technologies. Culture workers know the question isn't
whether they are there but who is taking responsibility for
them, how they are being shaped, and how they are shaping us
for the future.
Nancy Paterson uses technology itself to highlight several
consistent and interrelated themes. These themes, simply put,
are the consequences of technology for women, for nature, for
notions of destiny and chance. In her aesthetic decisions,
Paterson practices multiple strategies, both rational and
mystical, to enhance our experience of technologically
mediated ethical questioning.
Her often referenced Cyberfeminism
manifesto of 1996 outlines this vision:
Multimedia, interactive video, virtual reality; for
women these new technologies present opportunities to break
out of prescribed roles and away from scripted dialogues ...
Transgressing order and linear organization of information,
cyberfeminists recognize the opportunity to redefine
'reality,' on our terms and in our interest and realize that
the electronic communications infrastructure or 'matrix' may
be the ideal instrument for a new breed of feminists to pick
up and play.
Victoria Vesna's 1996 web-based piece Bodies
Incorporated did more to catapult us into a
complex understanding of both the possibilities and problems
of engagement with the web and its capacities for both virtual
physicality and community building than probably any other
piece of web art of that time. Her most recent work, Zero@wavefunction,
is one of series of art and science collaborations with
nanoscientist James Gimzewski. In this project, Vesna is
attempting to offer public understanding through a web
community of the coming revolution in nanotechnology.
Her concern is that: " ... within it there are dangers and
immense opportunities to change not only world economy, but
the entire structure of society and the environment of the
planet".
Margot Lovejoy has long been an "advocate for public
participation and community building" through her work and her
writing. Her book, Postmodern Currents: Art and Artists in
the Age of Electronic Media, originally published in
1992, now in its second edition, was at the time one of the
few surveys connecting the production, dissemination and value
of electronic and digital art. Its publication allowed artists
in this new medium to see themselves and their work as a
viable force. Her website, Parthenia, has
been archived by the Walker Art Center as part of the
pioneering adaweb.com site. Her website Turns was featured
in the Whitney Museum of Art's 2002 Biennial. In her artist
statement on the URL of Studio XX's 5th Maid in Cyberspace 2002
Conference she says:
Artist projects using new media have the potential to
open up a discourse on community based systems which utilize
processes of exchange, learning and adaptation. These are
built on the premise that meaning in a work of art is
dependent upon dialogue and communication between
individuals and groups. Such relational systems provide a
context for participants to reflect their personal
understandings about their own social and political
contexts.
Lynn Hershman, another justly well-known artist, has been
involved with issues of female identity for some time. Coming
from a successful career as film and video artist, in 1979,
Hershman created one of the first interactive videodisc
artworks. Entitled Lorna (1979 - 1983), it involves
an agoraphobic woman afraid of what she sees on TV. She
connects with the outside world only by phone. Hershman says
about her third interactive computer based installation,
Room of One's Own (1993):
This work was not only about voyeurism and a feminist
deconstruction of the "media gaze", but also about the
explosive effects attached to media representations of
female identity. Furthermore, it repositioned the viewer
into the victim.
Like other artists in this essay, Catherine Richards' work
has emphasized our embodied imagination and understanding. She
has concentrated on uncovering the materiality of our natural
electromagnetic environments including our own bodies. Her
piece Charged Hearts
(1997) began this ongoing investigation for her, one she
continues today:
Little is known about our own electromagnetic
systems. The human heart, the symbolic seat of the emotions,
happens to be one of the body's better known electrical
fields. Excite, excite, and our hearts fire the heart beat
itself. 'Excite' - the same word equally describes the
firing of our hearts electromagnetically; our intimate
emotions; the excited electrons firing up a computer screen
and the ones creating the aurora of the night
sky.
Last year she was awarded one of the first
Artist-in-Residence for Research Fellowships jointly
established by the Canada Council of the Arts and the National
Research Council of Canada.
Though, as Richards suggests, we are already
connected, we increasingly feel the need to be
plugged into sound and image. Richards' newest research,
working with scientists at the Institute for Information
Technology in Ottawa, will question why this is so.
Working with interactive installations since 1990, Toni
Dove debuted the first in a series of responsive film
installations, Artificial Changelings in 1997. The
interface of these pieces allows users to engage with the
female characters through body movements that change the video
and sound. This physical involvement makes possible an
emphatic response by allowing the participants to enter into
the character. Like acting and other arts of the imagination
it is this embodied response that spurs what Mark Johnson
calls the "moral imagination."
As Johnson, points out:
Moral and artistic perception are alike in this way:
they are acts of imagination and feeling for which there is
no predetermined method (or algorithmic procedure, yet they
were "assisted" by general principles and constrained by the
nature of our bodily, interpersonal and cultural
interactions.
The artists mentioned in this essay, and there are many
more like them, share a commitment to understanding the world
through our own connected physicality and the rich sources of
knowledge and feeling it affords us. As well, they are
involved in questioning and changing the goals of technologies
that are leading us away from this commitment. In these times
of corporate and industry initiatives, of global distancing
from our shrinking natural environment, and of the continuing
impetus to see national and cultural differences as cause for
violence, this commitment is both an aesthetic and an ethical
necessity.
Carol Gigliotti, an artist, educator and
theorist teaches Interactive Design at Emily Carr Institute
for Art and Design (ECIAD) in Vancouver, Canada, where
she is also Director of the Centre for Art and Technology. She
lectures and publishes widely. http://cat.eciad.bc.ca/about/director.html
Links
Brenda Laurel:
http://www.tauzero.com/Brenda_Laurel/
Char Davies:
http://www.immersence.com/
Nancy Paterson:
http://www.vacuumwoman.com/
Victoria Vesna :
http://vv.arts.ucla.edu/
Margot Lovejoy:
http://www.margotlovejoy.com/
Lynn Hershman:
http://www.lynnhershman.com/
Catherine Richards:
http://www.uottawa.ca/services/markcom/gazette/030117/030117-art11-e.html
Toni Dove:
http://www.tonidove.com/
Another perspective on women and technology may be found on
the excellent website artwomen.org. See particularly their
Cyberfeminism Special Issue:
http://www.artwomen.org/cyberfems/index.htm
Bibliography
Shah, Idries. Reflections. London: Octagon Press, 1978,
p.9.
Davies, Char. "Osmose: Notes on Being in Immersive Virtual
Space." Digital Creativity IX (2) (1998), pp. 65 - 74.
[Preliminary version published in ISEA '95 Conference
Proceedings. ISEA: Sixth International Symposium on Electronic
Arts Montreal (1995).]
Laurel, Brenda. Utopian Entrepreneur. Boston: The MIT
Press, 2001.
Hershman Leeson, Lynn. "Romancing the Anti-Body." Ed. Lynn
Hershman Leeson. Clicking In: Hot Links to a Digital Culture,
San Francisco: Bay Press. 1996, p.335.
Mark Johnson, Moral Imagination. Chicago: The University of
Chicago Press, 1993).
trAce links
Assemblage: The Women's New Media Gallery
curated by
Carolyn Guertin
http://trace.ntu.ac.uk/traced/guertin/assemblage.cfm