Victoria
Vesna is
an artist working with electronic technology. She has exhibited
widely, including the Venice Biennale 1986, the San Francisco
Art Institute and most recently Arthouse, Dublin. She is also
Associate Professor at University College Santa Barbara where
she is involved in a number of art/computer programs. Here she
tells New Media Notes about Bodies Inc and its recent
offshoot Dublin Bodies, which began life at an Arthouse
residency in June. |
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What
is Bodies INC and how did it come about?
Bodies
INC was an outgrowth of another project, Virtual Concrete which
consisted of a concrete walkway that had two bodies, (a male and
a female) superimposed on it. We figured out a way to attach the
prints to the surface without the paper, with only the pigment bonding
to the concrete. The bodies were covered with chips in order not
to "offend" anyone, yet if you looked closely, you would find small
print of various sex chat rooms from the net. This required bending
over to read, although crawling on the piece was the most effective
way to see the work. As one crawled on top of the bodies, reading
the text, light sensors would go off, sparking of a recording of
various destinations on the net, occasionally interrupted with "habeaus
corpus". All the while a CU-SeeMe camera was capturing this and
streaming it to the web site. I felt that the installation was interactive
and successful, judging by the audience response, but wasn't satisfied
with the level of audience involvement on the web, which was pretty
much limited to watching the streaming video. So, I thought it would
be interesting to do a questionnaire asking the audience what kind
of body they would like in "cyberspace'. To my surprise, the response
was overwhelming. Within weeks, there were thousands of body orders.
But, soon after, there was an equally overwhelming demand from people
to "see" their bodies. This created a real problem for me. I never
imagined anything but text-based conceptual bodies, and the idea
of visualising them brought up many questions about identity and
representation that I was in a creative impasse for a period of
six months. I finally came up with an idea to use textures which
had meanings attached to them. The meaning of each texture was derived
from alchemical or new age texts and company marketing. I thought
that this kind of contradiction perfectly illustrates the kind of
bodies we are collectively projecting. The logo of the project is
a copper head with a copyrighted third eye.
Had
you any particular goal in mind when you began bodies INC?
I had a
few goals in mind in addition to addressing the group body in a
corporate environment. By moving away from the idea of replicating
the flesh body and developing the idea of textures with contradictory
meanings, my goal was to shift the discourse around the body into
a psychological realm. I was curious to see how people would project
themselves in this space. I also wanted to create a space that was
not "democratic" or even "user friendly" and to question how we
operate in this environment. The idea of home was based on
the city of Irvine in Orange County California. It is a gated community,
a chip board, a "safe" place that is constantly surveilled. Limbo
was conceptualised as a space of endless legalities that are attached
to cyberspace, Showplace as a place that addresses the exhibitionist
sides of our presence in this space and the relation of the privileged
physical gallery space to networked showplaces. Finally, it was
my intent to make the idea of the deletion of the body a laborious
and emotional experience, out of which Necropolis evolved.
One has to create a memory chip gravesite, write an obituary and
choose one of the horrendous methods of death that were taken from
crime archives and medical sites on the net.
What
motivated the choice of questions?
The questions
evolved out of the original questionnaire from Bodies INC. It was
also a result of discussions with my collaborators and a reaction
to the audience responses.
What
- if anything - has the project taught you about peoples approach
to their bodies? (real or virtual)
I noticed
that we all have an attachment to our physical self that very much
projects to the virtual realm. There is also a certain type of superstition
many of us share, that a weird, strange body will somehow have an
effect on our physical one. For instance, there have been very few
cases of bodies with no head. I consider this also proof of how
much we innately believe that it wouldn't exist without our head...
Has
the data collected for the project been used for any other research
purposes?
There has
been talk about it being used by sociology and psychology departments
at the University. But, nothing really has come out of it, at least
in an empirical fashion. On the other hand, many scholars and students,
from all over, have used it to discuss the sociological, psychological
and philosophical issues the project raises. In a sense that is
much more interesting use of data anyway.
Why
Dublin Bodies?
When I
visited with the CAiiA group last year, I responded strongly to
the environment and the people. I already started thinking about
using the project to address the issue of local environments and
personalising the experience and thought it would be a great place
to start. Of course, I also liked the sound of it. If you don't
hear me properly, you think I said "Doubling Bodies," which in a
sense is what this project is about.
How
were the participants chosen and what was the general reaction?
I asked
Niall Sweeney who was organising the event to think about
people he would like to have on show. I was particularly interested
in "players" in the art scene and very busy people. But, I also
felt a need to work with people who I developed a relationship with
during my stay regardless of their social standing at the moment.
The overall experience was very powerful for me on many levels.
I decided, consciously, not to rush the process, and concentrate
on working with only a few local participants. By asking for very
busy people, of course, I was able to do this easily. It was a way
to shift the relationship of the artists to the audience, not only
by having them participate in the project by building out bodies,
but by having a one- on-one chat. Many wonderful discussions came
out of this, from the highly philosophical issues being raised to
really personal matters. Generally people would initially feel a
bit unsure, if not downright nervous about what I was trying to
do, but would very quickly relax and enjoy the interaction. I made
some significant conceptual progress on the piece through the process.
What
will become of Dublin Bodies?
I plan
to create a web page for Dublin Bodies that will be in Showplace
(a subsidiary of Bodies INC). Because I kept the number of people
small, I will be able to keep personal contact with the Dublin Bodies
I interacted with. I am curious to see how what kind of relationships
will continue to evolve.
Will
there be other projects within Bodies INC?
Next week
I am going to Melbourne for a conference called "Being Connected:
the artist's studio in the 21st century." I am hoping to sit down
with a few Melbourne Bodies and incorporate some of them into the
project. After Melbourne, in the first week of September, I am doing
a show of Los Angeles Bodies at the Barnsdall gallery on Hollywood
Boulevard. I am looking forward to continuing to work like this.
Future
plans?
Creating
these small nodes of people in different cities is a first step
towards laying a foundation for my next project, Networked Art
Marketplace (NAM). I am interested in working on developing
a community of people with no time. This is part of a larger collaborative
research project at the University that involves developing mobile
online agents. My idea is to approach this agent design as a conceptual
work, in collaboration with people who decide to join me in experimenting
with this notion through NAM. The central question that I will be
addressing is our perception and relationship to time. I will give
people an option to abandon their idea of the body and enter into
a realm of pure information exchange.
Virtual
Concrete:
http://vv.arts.ucla.edu/concrete/
Bodies
INC:
http://www.bodiesinc.ucla.edu
Victoria
Vesna can be contacted at:
vesna@arts.ucla.edu
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