289: 01: TIME TRAVEL
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BIBLIOGRAPHY

Essential Books
  • Gibson, William. Neuromancer. New York: Ace, 1983.
  • Stephenson, Neil, Snowcrash. New York: Bantam, 1993.

Ascott, Roy
"On Networking." Leonardo. 21.3 (1988): 231-232.

Ascott, Roy and Carl Loeffler.
"Chronology and Working Survey of Select Telecommunication Activity." Leonardo. 24.2 (1991): 236-240.

Burnham, Jack.
"Notes on Art and Information Processing." Catalogue Essay.
Software: Information Technology: Its New Meaning for Art. Los Angeles, The Jewish Museum. 1970.

Clynes, Manfred E., and Nathan S. Klinem.
"Cyborgs and Space." 1960. The Cyborg Handbook. Ed. Chris Hables Gray. New York: Routledge, 1995: 29-59.
"Not Just a Game: How LamdaMOO Came to Exist and What It Did to Get Back at Me." High Wired: On the Design, Use, and Theory of Educational MOOs. Eds. Cynthia Haynes and Jan Rune Holmevick. Ann Arbor: Michigan UP, 1998.

Cynthia Haynes and Jan Rune Holmevick.
"Not Just a Game: How LamdaMOO Came to Exist and What It Did to Get Back at Me."
"High Wired: On the Design, Use, and Theory of Educational MOOs." Michigan UP, 1998.

Hayles, Katherine.
How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics. Chicago: U. of Chicago P., 1999.

Kac, Eduardo.
"Aspects of the Aesthetics of Telecommunications." SIGGRAPH Visual Proceedings. New York: ACM, 1992.

Kleinrock, Leonard.
"Information Flow in Large Communication Nets." RLE Quarterly Progress Report. (1961).

Licklider, J. C. R.
"Man-Computer Symbiosis." IRE Transactions of Human Factors in Electronics. Vol. HFE-1 (1960): 4-11.

McLuhan, Marshall, and Quentin Fiore.
The Medium is the Message. New York: Random House, 1967.

Murray, Janet H.
Hamlet on the Holodeck: The Future of Narrative in Cyberspace. New York: The Free Press, 1997.

Nelson, Theodore.
Computer Lib/Dream Machines. Sausalito, California: Mindful, 1974.

Rheingold, Howard.
Virtual Community: Homesteading on the Electronic Frontier. Reading: Addison-Wesley, 1993.

Schanken, Edward.
"Art in the Information Age: Technology and Conceptual Art." Invisible College: Reconsidering 'Conceptual Art.' Ed. Michael Corris. Cambridge: Cambridge UP, forthcoming 2001.

Turing, Alan.
"Computing Machinery and Intelligence." 1950. The Mind's I: Fantasies and Reflections on Self and Soul. Eds. Douglas R. Hofstadter and Daniel C. Dennett. New York: Basic, 1981.

Turkle, Sherry.
Life on the Screen: Identity in the Age of the Internet. New York: Simon and Schuster, 1995.

Vallee, Jacques.
The Network Revolution: Confessions of a Computer Scientist. Berkeley: And/Or, 1982.

The Visible Human Project. The National Library of Medicine. 3 June 1997.
http://www.nlm.nih.gov/research/visible/visible_human.html

Waldby, Catherine.
The Visible Human Project: Informatic Bodies and Posthuman Medicine. New York: Routledge, 2000.

Wells, H.G.
World Brain. Freeport, NY: Books for Libraries, 1938.

Wiener, Norbert.
The Human Use of Human Beings: Cybernetics and Society. New York: Doubleday, 1954.