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04


[for QuickTime VR Panorama]


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or other QTVR viewing apparatus



Having examined each of the three introductory pairings, the viewer turns the corner and enters the curiosity cabinet itself.

This view approximates that of the viewer standing at the center of the exhibition, with some playful distortion. The room is meant to reproduce the type of experience a viewer might have had in a sixteenth-century curiosity cabinet. You may note that wall labels are kept to a minimum in an effort to allow the viewer to make his or her own connections between objects. By assembling a large and heterogeneous group of objects within a limited space, an almost infinite series of associations among the objects can be generated by the curious viewer.

[QuickTime VR panorama of Contemporary Space]


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