Networked Triadic Spaces is an investigation into the emergence of network art, communities and information architectures. The practical aspect if this thesis follows the conceptual construction of an online agent software called the Information Personae. Following Buckminster Fuller's assertion that triangles are nature's most stable 'building blocks' for models, architectures and biological systems, I am arguing that the same is true for designing distributed software systems. The construction of the Information Personae prototype is based on these principles that are closely linked to philosophies of open, interdisciplinary environments. The thesis is divided into three main sections within which reside three chapters. The first section, Breaking with Tradition, looks at the evolution of a network artist, the relationship between art, science and technology and the emergence of a telematic culture. The second section, Building Many Worlds, looks at network identities, information overload, network communities and e-commerce. The third section, Construction of the Information Personae, examines some current scientific thoughts that have proven to be an inspiration for the concept and development of an agent prototype, looks at current efforts to visualise network topologies, describes the planned beta projects that plan to use the Information Personae and looks into many possible futures.